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How many possible control paths are there through the following code fragment?
if (game.finished())
{
if (player1.isWinner())
{
System.out.println("Player 1 wins!");
}
else if (player2.isWinner())
{
System.out.println("Player 2 wins!");
}
else
{
System.out.println("It's a draw!");
}
}
A programmer has written a class. To compare the values of two objects that may be instantiated from the class, the programmer should:
The concept of positive testing refers to...
Which of the following is not a testing heuristics that should be followed to ensure completeness of positive and negative testing?
Consider the following code:
Considering what you have learned about boundary testing, what would be the best set of input values to use for the distance variable when testing this code?
Given the following code, how many String objects are created when the following Java code is executed?
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What will the following code fragment output?
String testString = "hello world";StringBuffer testBuffer = new StringBuffer();testBuffer.append(testString);testBuffer.replace(0, testBuffer.length(), testBuffer.toString().toUpperCase());testString.toUpperCase();System.out.println(testString + " " + testBuffer);
Which of the following is not true about the StringBuffer class?
Which of the following is not true about the Math class?
What does the following line of code generate?
int random = (int)(Math.random() * 11 + 10);
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