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2.3 Metaphors are considered a central component of a conceptual model. Briefly describe an interface metaphor. Explain why metaphors are so popular[15]
2.2 Differentiate between expressive and annoying interfaces. Describe the effects they can have on people[10]
2.1 Define AgileUX. Explain the importance of user research, aligning work practices, and documentation in AgileUX.[15]
3.2 Scenario:
HCI has evolved through multiple paradigms - from desktop computing to mobile and ubiquitous computing, each supported by different theoretical models and frameworks, yet creating new design challenges. Discuss this evolution by differentiating any two HCI paradigms, stating the theories and models that support them, evaluating the challenges each paradigm presents, and assessing how emerging visions might reshape future HCI framework.[20]
3.1 A smart home company designs interfaces for different rooms and users in a modern home. Identify and briefly explain ten types of interfaces. Recommend appropriate interface types for these four contexts: For each, briefly justify your choice and mention one key design consideration.
•Kitchen cooking assistant for busy parents
•Bathroom mirror for morning routines
•Living room entertainment system
•Home security system for elderly users[20]
1.4 Discuss what is meant by natural user interface[5]
1.3 Explain how anthropomorphism can be used in interaction design[5]
1.2 Describe what is meant by social interaction[5]
1.1 What is affective computing?[5]
1.4 Explain the difference between usability goals and user experience goals(5)