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MAR-4-1

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Kwame, a UX designer, needs to create an app for middle and high school students to build healthy habits. The app will help the students track the habits that impact their health, such as their screen time, hours of sleep, and daily steps. They'll also be able to record their food intake, study time, and recreation activities. How can Kwame use empathy, creativity, and accessibility considerations to ensure the app has an inclusive design for the students? Select the three that apply.
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After completing usability testing, what should the UX team do next?
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What are common goals of usability testing? Select the three that apply.
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In the example case study you reviewed for LittleSeed Plants, which pain points does the user persona “Urban gardener Alex” represent? Select the two that apply.
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