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OOP: Animal Race SImulation

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Which of the following is the correct way to define the get_student_info method in the Student class? ,

 ID: {self.student_id}, Grade: {self.grade_level}, Courses: {self.courses}

def get_student_info(self): print(f"Name: {self.name}, ID: {self.student_id}, Grade: {self.grade_level}, Courses: {self.courses}") 

 def get_student_info(): return f"Name: {self.name}, ID: {self.student_id}, Grade: {self.grade_level}, Courses: {self.courses}".

def get_student_info(self): return "Name: {name}, ID: {student_id}, Grade: {grade_level}, Courses: {courses}" 

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Which of the following is the correct way to define the constructor method for the Student class?
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Which of the following is most likely a method of the Student class based on the specification?
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Which of the following is the correct way to define the enroll_in_course method in the Student class?
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In the constructor method, how would you define the instance variable for the name attribute?

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Which of the following best defines how you would start the definition of the Student class in Python?
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Which of the following is the correct way to define the drop_course method in the Student class?

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Given the Student class, how would you create an instance of a Student named "Alice" with ID "S12345", grade level 10, and enrolled in ["Math", "Science"]?

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Imagine you have been given the following requirements specification for a class representing a Student:

  1. Attributes:

    • Name (string)
    • Student ID (string)
    • Grade Level (integer)
    • Courses (list of strings)

  2. Methods:

    • Enroll in a course
    • Drop a course
    • Get student information

Which of the following is most likely an attribute of the Student class based on the specification?

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If you want all library items to have a method called borrow_item, in which class should this method be defined?

Imagine you're developing a software system for a library. In this system, you need to manage different types of items that can be borrowed, such as books, magazines, and DVDs. Each of these items shares some common characteristics, like a title and a unique identifier, but they also have specific attributes. For instance, a book has an author, a magazine has an issue number, and a DVD has a duration. By using inheritance, you can create a general class for all items and then more specific classes for each type of item.

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