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Tekintsük az alábbi pixel shader programot: uniform sampler2D samplerUnit; i...

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Tekintsük az alábbi pixel shader programot:

uniform

sampler2D samplerUnit;

in

vec2 texcoord;

out

vec4 fragmentColor;

void

main() {

      fragmentColor

=

texture

(samplerUnit,

texcoord);

}

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