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Jelöljük be az glTexImage2D(target, 0, GL_RGBA, w, h, 0,  GL_RGBA, GL_FLOAT, ad...

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Jelöljük be az glTexImage2D(target, 0, GL_RGBA,

w, h, 0, 

GL_RGBA, GL_FLOAT, address); utasítással kapcsolatos igaz állításokat. 

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