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Hány csúcspontot fog tartalmazni az alábbi vbo?
unsigned int vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
double vertices[] = {1,2,3,4,5,6,7,8};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(0); // AttribArray 0
glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, NULL);
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