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There are three approaches to connect a deformable skin to its underlying skelet...

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There are three approaches to connect a deformable skin to its underlying skeleton. Which one is described by the following?

  • These methods are used to overcome the limitation of geometric skin deformation.
  • These methods use examples of varying postures and blends them during animation (example-based method).
  • These methods are for real-time applications.
  • These methods efficiently leverage realistic shapes that come from:

    • The captured skin shape of real people
    • Physically based simulation results
    • Sculpted by skilled designers

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