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The following code will cause stack overflow problems as the recursive calls pile up. What function can be used to solve this problem?
var thetaLoc = gl.getUniformLocation(program, ”uTheta")
function render(){ gl.clear(gl.COLOR_BUFFER_BIT); uTheta += 0.1; gl.uniform1f(thetaLoc, uTheta); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); render();}