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Considere as seguintes linhas de código Three.js 01: camera = new THREE.Orthogr...

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Considere as seguintes linhas de código Three.js

01: camera = new THREE.OrthographicCamera( -2, 2, 1, 0, 0, 2);

//(left,right,top,bottom,near,far)

02: camera.position.set(3, 3, 3);

03: camera.lookAt(new Vector3(0, 3, 0));

04: camera.up.set(0, 1, 0);

Determine o vetor normal ao plano de visualização

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