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One important aspect mentioned by Prensky on the video is the concept of (volatility, uncertainty, complexity and ambiguity) which refers to the modern world context and general conditions and situations and the era of accelerating change. Things change faster and faster in this era of extended and enhanced brains and connection.

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According to Prensky (video), learning is not the goal of modern Education. Learning should be a means to (a good compent flexible person, etc)

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Match the following typical activities with the corresponding generation. There are also differences within each group (natives and immigrants: avoiders, minimalists, enthusiastics, etc) but this is just an example between both groups

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The brain constantly

reorganizes itself all our child and adult lives, a phenomenon technically known as

neuroplasticity.

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What concept is related with this decription? :  "Social psychology also provides strong evidence that one’s thinking patterns change

depending on

one’s

experiences. It shows that people who grow up in different cultures do not just think about different things, they actually think differently."  (ONE word starting with m)

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Digital Natives

accustomed to the twitch-speed, multitasking, random-access, graphics-first,

active, connected, fun, fantasy, quick-payoff world of their video games, MTV, and Internet are

bored by most of today’s (traditional) education and one key area that appears to have been affected is

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According to Prensky (video),  Education should be based on   rather than achievement , for example doing projects that make the difference in a real world

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Thinking skills enhanced by repeated exposure to computer games and other digital

media include reading visual images as representations of three-dimensional space

(

representational competence), multidimensional visual-spatial skills,

mental maps, ―mental paper

folding‖, ―

inductive discovery‖

(i.e. making observations, formulating hypotheses and figuring out

the rules governing the behavior of a dynamic representation), ―

attentional deployment

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In the USA, today‟s average college grads have spent

less than

5,000 hours

of their lives reading, but over 10,000 hours playing video games

(not to

mention

20,000 hours watching TV)

. Computer games, email, the Internet, cell phones

and instant messaging are integral parts of their lives.

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Якщо ви гравець «вищої ліги», запам'ятайте: в офісі носять тільки темні, насиченіого кольору сорочки сорочки

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