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Which WebGL function generates "ModelView" matrix?
What projection is generated by the following matrix?
What is the conversion of all projections to orthogonal projections with the default view volume instead of deriving a different projection matrix for each type of projection?
The following shows the render function of the textbook example code "perspective2.js". What coordinate system is used for the vec3 for "eye"?
function render(){
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
eye = vec3(
gl.uniformMatrix4fv(modelViewMatrixLoc, false, flatten(modelViewMatrix)); gl.uniformMatrix4fv(projectionMatrixLoc, false, flatten(projectionMatrix));
gl.drawArrays(gl.TRIANGLES, 0, numPositions); requestAnimationFrame(render);}
Which of the axonometric projections is the following figure?
What is the conversion of all projections to orthogonal projections with the default view volume instead of deriving a different projection matrix for each type of projection?
Which matrix multiplication is correct for the oblique projection?
M: orthogonal projectionH: shearingS: scalingT: translation
What kind of perspective does the following figure show?
What is described by the following?
The visual effect or optical illusion that causes an object or distance to appear shorter than it actually is because it is angled toward the viewer.
What following figure shows normalization transformation. What kind of projection is shown in the figure? (Pay attention to the shape of the object after the normalization.)