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Kwame, a UX designer, needs to create an app for middle and high school students to build healthy habits. The app will help the students track the habits that impact their health, such as their screen time, hours of sleep, and daily steps. They'll also be able to record their food intake, study time, and recreation activities. How can Kwame use empathy, creativity, and accessibility considerations to ensure the app has an inclusive design for the students? Select the three that apply.