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Which of the following is an example of an online learning platform?
Digital libraries and online platforms provide __________ learning opportunities.
What does technology promote in education?
Gamification in education means:
Fill in the gaps
Technology makes learning more __________ and interesting.
True / False
Technology can make learning more engaging.
True / False
Students cannot study online using technology.
Technology helps teachers to:
Choose the correct answer
Which tool is often used for online learning?