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Course 2356

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Which of the following is an example of an online learning platform?

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Digital libraries and online platforms provide __________ learning opportunities.

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What does technology promote in education?

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Gamification in education means:

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Fill in the gaps

Technology makes learning more __________ and interesting.

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True / False

Technology can make learning more engaging.

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True / False

Students cannot study online using technology.

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Technology helps teachers to:

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Choose the correct answer

Which tool is often used for online learning?

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Which technology helps students collaborate online in real-time?
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